![]() ![]() Useful for finding items outside of battle, but almost never used her in battle.īadges make a return, which I like. Mowz: Totally optional partner, you can get her by solving her trouble. Only used him when I felt like going all out on attack. Also I totally ship her and Mario…Īdmiral Bobbery: Very similar to Bombette from PM1. Really useful in battle due to the fact that she can burn enemies with her attacks. Mini-Yoshi: Probably got the most mileage out of the partners, especially due to the fact that you can ride him to move faster in the overworld. Didn’t find myself using her much in battle, only for blowing away fake walls in the overworld. Madame Flurrie: She definitely has quite the…stage presence. Great for attacking all ground enemies and has good defense. ![]() Koops: Pretty similar to Kooper from PM1. I didn’t use her much outside of Chapter 2. Gombella: The first partner you meet, pretty much a carbon copy of Goombario from Paper Mario. ![]() Rougeport really sets itself apart from the other Mario hub worlds that we’re accustomed to, and I liked that.Īs with the first Paper Mario, there are partners who assist Mario along the way. There is even a whole different world in the sewers beneath Rogueport, where you will spend most of your time traveling to each location, finding secrets, and even challenging the Pit of 100 Trials if you’re brave enough. Shady people are everywhere and there is a literal Pianta mob syndicate in cahoots with a gang on the other side of the town. This isn’t your friendly neighborhood, it’s quite the opposite actually. ![]() Rogueport serves as the hub world of this game and it’s certainly one of the more unique choices for a hub world. The Excess Express was also a fun time filled with mystery (very Murder on the Orient Express-esque). I loved wrestling my way up through the ranks at Glitzville, fighting unique enemies along the way. My personal favorite chapters were Chapter 3 (Glitzville) and Chapter 6 (Excess Express). This takes Mario to many different locations such as: a wrestling arena with some shady stuff going on, a town that never sees sunlight where the villagers are cursed to turn into pigs, and even the DAMN MOON (Paper Mario did it first, Odyssey!). In order to obtain this treasure, one must first open the door with seven Crystal Stars, which happen to be scattered around the world. Mario then sets sail for Rogueport and learns that the map is related to the treasure of the Thousand-Year Door, which happens to be beneath Rogueport. Not long after, Peach is kidnapped (surprise!) by someone known as Sir Grodus who is also after the crystal stars (and who seems to be an alien of some sort?). She sends this map to Mario, hoping that can locate this supposed treasure that the map hints at. Peach travels to a place called Rogueport and purchases a box containing a map from a strange woman. Here are my thoughts on the GameCube classic: Looking to scratch my Paper Mario itch, I picked up a copy of TTYD for a decent price and jumped right on in. Before last month, I had never played Paper Mario: The Thousand-Year Door. When it comes to the greatest Paper Mario game, however, a large majority of fans seem to adore the GameCube iteration. It gave us a fresh style of Mario while being a great console RPG. ![]()
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